Movement Penalty:
All players move 1-2 spaces less per turn.
Certain terrains become impassable.
Freezing Cold:
Gradual health or stamina loss over time unless a "Warmth" or "Shelter" card is used.
Players with fire abilities get a slight power boost.
Slippery Ground:
Attacks have a chance to miss.
Movement risks slipping, causing minor self-damage.
Ice Formations:
Introduce temporary barriers or hazards that players must navigate around.
Complete Obstruction:
No ranged attacks are allowed unless special equipment (e.g., "Heat Vision Goggles") is equipped.
Players must roll to see if they get lost or move in the wrong direction.
Frostbite:
Gradual penalties to speed and damage over turns unless players find shelter or warm clothing.
Visibility and Slippery Terrain:
Combine effects of reduced visibility and slipping hazards.
Flooded Terrain:
Certain areas of the map become impassable.
Water-based characters gain movement or attack bonuses.
Reduced Accuracy:
All ranged attacks suffer a penalty due to the rain obscuring vision.
Equipment Malfunction:
Players with technology or machinery experience malfunctions (e.g., attacks have a chance to fail).
Lightning Strikes:
Random areas are struck by lightning, dealing damage to any players caught there.
Vision Block:
Players cannot target anyone more than one space away.
Ambush-type cards gain bonuses due to low visibility.
Sand Fatigue:
Gradual stamina loss for every turn spent in the storm.
Evasive Movement:
Movement speed is halved, and there’s a chance to move in a random direction instead of the intended path.
Buried Treasure:
Random beneficial items appear after the sandstorm clears.
Random Lightning Strikes:
Every turn, a random area is struck, damaging any players or structures there.
Electrical Interference:
All players with tech-based abilities or gear suffer reduced functionality.
Fear Factor:
Players must roll to avoid being “stunned” for a turn due to the loud, sudden thunder.
Weather Synergy:
Amplifies effects of other weather cards (e.g., turns Rain into a devastating storm).
Continuous Damage:
Players take minor damage at the start of each turn if exposed to the storm.
Destructive Impact:
Structures and barriers are weakened or destroyed after a few turns in the hailstorm.
Hindered Movement:
Players must roll to avoid slipping or taking additional damage while moving.
Temporary Ice Weapon:
Collect hailstones to create a one-time-use ice attack with increased power.
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